![]() In this hallway, another Supply Crate and another abandoned PDA can be found beside a rusty Bulkhead. Down the ladder another abandoned PDA can be found on the floor. The path to its hallway is blocked by a boulder, so it can only be accessed via a broken window.Īlong the path, passing the spotlight and towards inside the broken T Compartment, a Supply Crate can be found. Inside the Multipurpose Room there is an abandoned PDA on the Desk and a Purple Tablet beside it. At some point a landslide buried part of the central base and severely damaged the rest of it, being the likely reason for their departure from the island. At some point Bart appears to have repurposed one of the Observatories as an ersatz greenhouse, with an Interior Growbed placed inside it.Įxtreme weather conditions and a lack of resources caused tension among the group, forcing them to leave the habitat and set up a new one in the Jellyshroom Cave. Under Bart's guidance, they constructed a small farm on the east of the island, consisting of several exterior growbeds which were stocked with Marblemelons and Chinese Potato Plants. The Degasi crew built the central main base first, later adding the observatories to allow Bart Torgal to study the environment. The Large Room, its components and graphical changes were originally created for Subnautica: Below Zero and eventually backported to Subnautica as part of the Living Large Update.The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks.A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.The flat roof of a Large Room can be used for placing Exterior Growbeds if the player does not wish to expand vertically.A Large Room Glass Dome can be installed on a Large Room, at great cost to hull strength.A ladder must be built to travel between the rooms. The roof of the bottom Large Room will be the floor of the top Large Room, and Alien Containments will stack like in Multipurpose Rooms. Ladders can be placed where ceiling tiles are located, so long as another Large Room is above the tile.Note that Partition Doors must be built onto existing Partitions. Partitions and Partition Doors can be built along the markings on the floor, as well as attached to walls at wall nodes.This arrangement works correctly physically, but causes the floor of the upper tank to render strangely. Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node.They do not hold extra creatures, however. Alien Containments built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes.The four nodes of this kind are marked by large black tiles. Bioreactors, Nuclear Reactors, and Alien Containments can be built on nodes in the center of the room. ![]() Water Filtration Machines can be built along the same wall nodes, taking up a small amount of floor space.If another Large Room or a Moonpool is placed parallel to the Large Room, it is possible to form a multiple connection.Modules other than Compartments will form a tiny corridor. The Large Room can be expanded with other modules from its ten wall nodes.They pop out from the room a small distance when built. Hatches can be built on the wall nodes.The Large Room has ten wall nodes on which room expansions can be built: the short walls each have one, and the long walls four. ![]() It can be built using the Habitat Builder. The Large Room is a large rectangular Seabase module with many times the floor space of the Multipurpose Room.
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